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Our Matches

Safety

Equipment requirements vary from match to match but there are some common points.

  • ROs, MD, and club officers may all DQ a gun, holster, equipment, or shooter. If you disagree, you may complain to the club board or officers Contact us.
  • Matches are run with a "cold range". That means no loaded guns unless it's your turn to shoot and the RO has given the load command. (Some matches do permit concealed carry, if you choose to do so, keep it concealed. Don't ask, don't tell. What you do before or after the match is your own business)
  • Firearms must come to the range appropriately contained and stay that way until they are on the line.
    • Safely holstered
    • In a bag or case, unloaded
  • Firearms not in active use must be cleared and safe:
    • unloaded and cased/holstered or
    • magazine out, action open, open chamber indicator installed, pointed in a safe direction, muzzle over the firing line.
  • Firearm must be safe. No Saturday night specials. No unsafe modifications.
  • Holsters must be safe and appropriate for the firearm.
    • Must cover the trigger when the firearm is inserted
    • Must retain the firearm when moving around
    • Must not collapse when the firearm is removed and minimum chance to catch the trigger when inserted
    • That means: No nylon or cloth holsters, few leather holsters, no belt clips on the gun itself, no magnets. Generally a kydex holster for your gun is best. Can't find one for your gun? Contact us, someone may be able to help out loaning one or even making a custom holster.
  • Eye and ear protection at all times when the firing line is hot.
  • Attire: Dress for a range and for a hike in the woods
    • Closed toe and heel shoes
    • Clothes should be selected to avoid catching hot brass where you don't want it.

Things to bring to all matches

  • Eye and ear protection
  • Proper attire & a hat
  • Bag or case for the gun
  • Open chamber indicator/Chamber flag
  • Ammo & mags (Nobody ever wished for less that wasn't burning or drowning)
  • Targets & stands
  • Spare batteries for electronic sights
  • Tools
  • cleaning kit
  • Towel or mat for the bench
  • First aid kit
  • Bug repellent

Index

Recurring Matches:

Monday Night Steel
Monday Night Bullseye
NRL22/PRS22

Thursday rotation:

100yd Prairie Dog
200yd Prairie Dog
Benchrest Centerfire
Benchrest Rimfire
Carbine Match
Carry Gun
Chunk Match
Deer Legal
Dewar Match
Handicap Match
Intro to 3-gun
Intro to F-Class
Intro to USPSA
Intro to USPSA PCC
Long-Range Rimfire
NRA High Power
Plate Rack Challenge
PPC (Bruce Robinson Match)
Shotgun Trap
Silhouette Match
Sniper Match

Monday Night Steel

HHRP runs an unofficial steel match on the first and third Monday each month. The match consists of three or four stages, three or four strings each. (Depends on when the sun goes down and how many people show up)

Each stage consists of 3-6 steel targets at 10-25 yards, scoring is based on how fast you can hit the targets (But you do have to hit them: slow hits are faster than fast misses).

What you need to bring:

What to bring:
-A safe rifle or pistol in .22lr or pistol-calibers (no magnums or bottlenecked cases)
-Enough magazines/reloads (4, maybe fewer if they hold more than 12 rounds) to get through four stages.
-150 rounds of ammunition (4 stages * 4 strings * 6 shots =96 rounds + misses)

Optional

  • Second gun to shoot
  • More magazines, ammo
  • Work gloves to protect your hands during set-up and tear-down

Monday Night Bullseye

On the second and fourth Mondays we have an unofficial Bullseye 900. Bullseye is traditional one-handed pistol marksmanship at 25 and 50 yards. The stages are:
Slow-fire: 10 shots in 10 minutes at 50 yards
Timed-fire: 2x 5 shots in 20 seconds at 25 yards
Rapid-fire: 2x 5 shots in 10 seconds at 25 yard

What you need to bring:

  • Safe pistol or revolver
  • At least two magazines
  • 100 rounds (90 + misses)
  • Stapler

Optional

  • Spotting scope
  • scoring gauges
  • more magazines
  • Phone or tablet to run Practiscore

NRL22 and PRS Rimfire

National Rifle League 22lr (NRL22) is an adaptation from the long range centerfire NRL. The targets and ranges are adapted to be more appropriate for 22LR. The best summary is that it's 10 (sometimes 12) shots in 2 minutes moving between positions with targets at varying distances. The course of fire (COF) is different each month and is released about a week before the 1st of each month (www.nrl22.org/downloads) for anyone to see. We shoot option 1, out to 100 yards. It's always challenging but doable and a lot of fun!

HHRP hosts sanctioned NRL22 matches the first Saturday each month. That means it's official and we send scores to the national NRL22 organization and shooters in our club are eligible to go to the national championship.

If you're just out to have a good time, we're totally down with that too. We try to be the friendliest club around for new shooters and will offer as much (or as little) help as you'd like. You're welcome to come out even if it's your first match ever.

On paper (based on target distances and sizes), you should be able to use a 2-3moa shooting system (gun, ammo, accessories). In practice, stacking a 3moa system on top of movement while on the clock can be frustrating and disappointing.

PRS Rimfire
We are hosting sanctioned PRS22 matches the third Sunday each month (so far, keep an eye on the calendar). PRS22 is similar to NRL22 in that it's a scaled version of the Precision Rifle Series centerfire long range matches. Where it differs is that we will shoot out to (and sometimes past) 300 yards! PRS also does not publish a standard course of fire each month, the match director gets to make it up and it's a surprise for everyone.

What you need to bring

  • A safe .22lr rifle
    • Bolt action or semi-auto
    • At least two detachable magazines (NO tube fed rifles!)
  • NRL22: 100 rounds of ammo (52 for the match + sight in)
  • PRSRF: 150 rounds of ammo (80-100 for the match + sight in)
  • Knowledge of bullet drop over distance (NRL22: 100yd. PRSRF: 300yd) for your shooting system!!!

Optional

  • Bipod
  • Shooting bags
  • Shooting Mat
  • Binoculars or spotting scope
  • Chair
  • Tripod (for gear, not for shooting)

Thursday Nights

Thursday nights have a different match each week. Check the calendar for what's planned each week. Might be pistol, rifle, shotgun, or a combination. Might be benchrest, positional, or active. Might be 5 rounds, might be 150. If you aren't sure what a match is, check it out on the match descriptions guide or email us to ask.

100yd Prairie Dog Match

The 100 yard Prairie Dog match is shot from the sitting position with centerfire rifles. The target is four prairie dog targets on a standard letter size piece of paper.

Firearm: Any rifle, any sights
Ammo: 20 rounds
Equipment: crossed sticks or bipod front rest, rear must be supported by the shooter.

Target: four progressively smaller Prairie dogs on a letter-size paper.
Course of Fire
-5 rounds on each prairie dog in 45 minutes from the sitting position.


200yd Prairie Dog Match

The 200 yard Prairie Dog match is shot from the Prone position with centerfire rifles. The target is four prairie dog targets on a standard letter size piece of paper.

Firearm: Any rifle, any sights
Ammo: 20 rounds
Equipment: crossed sticks or bipod front rest, rear must be supported by the shooter.

Target: four progressively smaller Prairie dogs on a letter-size paper.
Course of Fire
-5 rounds on each prairie dog in 45 minutes from the porone position.


Benchrest Rimfire

Benchrest matches strive for the utmost precision possible. Benchrest guns are heavy and meant to be fired fully supported at a bench rather than held by the shooter. Shooters are divided into classes by the weight of the gun. 7.5lbs max qualify as sporters, over 7.5lbs are match guns.
Firearm: Any rimfire rifle
Ammo: 50 rounds + sighters
Other: any target equipment allowed

Target: A-17 targets at 50 yards, A23/5 at 100 yds
Course of Fire
-25 rounds at 50 yds in 30 minutes
-25 rounds at 100 yds in 30 minutes

Benchrest Centerfire

Benchrest matches strive for the utmost precision possible. Benchrest guns are typically heavy and meant to be fired fully supported at a bench rather than held by the shooter. Shooters are divided into classes by the weight of the gun. 8.5lbs max qualify as sporters, over 8.5lbs are match guns.
Firearm: Any centerfire rifle
Ammo: 50 rounds
Other: Front and rear rests allowed. Each shooter is allowed one windage flag less than three feet tall.

Target: 100 yd IBS, 200 yd IBS
Course of Fire
-25 rounds at 100 yds in 30 minutes
-25 rounds at 200 yds in 30 minutes


Carbine Match

The Carbine match is a club favorite match for light, low recoiling rifles like the AR15 but any rifle can be used.

Firearm: Any rifle, any scope. Four magazines of ten rounds. Any sighting system.
Ammo: 40 rounds
Equipment: Knee pads, shooting mat, sling, anything mounted to the rifle can be used as a rest when prone.
Target: two charging Ivan the Terrible targets
Course of Fire
All stages begin standing, rifle at low ready, loaded, safety on. Each stage is 10 rounds. On the "Fire" command, assume the designated position and fire the designated round count on the designated target. Upon cease fire command, make weapon safe and return to standing alert position.

  • Stage 1: “Cover fire” 100 yards, prone, 10 rounds, left target bull. One exposure of 20 seconds.
  • Stage 2: “Target of Opportunity” 75 yards, kneeling, 10 rounds, right target bull. Two exposures of ten seconds.
  • Stage 3: “Reactive Fire” 50 yards, standing, 10 rounds, left target bull. Five exposures of three seconds.
  • Stage 4: “Snap Fire” 25 yards, standing, 10 rounds, right target FACE only. Three exposures of three seconds.

Scoring: shots in the bullseye as marked. Shots in the "coffin" two points each. Shots on the face of the right target are five points up to ten rounds, two points thereafter.


Carry Gun

The Carry Gun Match is an offshoot of Monday Night Steel and USPSA matches. The targets may draw from either match. The spirit of the match is to bring smaller, lighter guns that someone would actually carry vs decked out "race guns" often seen at those matches. The scores are divided into two classes: pistols that fit in the box and everything else. The box for a carry gun to fit in is 7 5/16" x 4 9/16" x 2 7/16" and the gun must fit with the starting magazine and sights as it'll be equipped to start the stage.

Firearm: Any safe pistol or PCC
Ammo: 50-75 rounds
Other: Bring mags or speedloaders for up to 20 rounds per stage.


Chunk Match

This is a club tradition match this is also a club trophy match. The basis of the name is to shoot off a “chunk” of anything. This is a very challenging match as the x-ring on this target is .390” in diameter and the 10-ring is .890” in diameter.

Firearm: Any centerfire rifle. Any sights, any magazines.
Ammo: 20 rounds + sighters
Other: You may use a bipod or a “chunk” of anything you can find, as the name and tradition is. No lead-sled or benchrest-style rests. Bags must be volleyball size or smaller. The rear of the rifle must be supported by the shooter (No rear bags). Shooting mat is recommended.

Target: One A23/5 Target at 100 yards
Course of Fire
-You will have 45 minutes to fire unlimited sighters and 20 scored rounds from the prone position. This target has five bullseyes on it. One is for sighters, the other four get five shots each for score.


Deer Legal

Club tradition shot before the start of deer hunting season. The basis of the match is to get the dust off the hunting rifle and sight it in before the start of the season.

Firearm: Two classes: 1. Actual Indiana deer legal firearms shot at 9 power max magnification 2. All other firearms. Any sights. Any Magazines
Ammo: 5 rounds or more
Other: Front Harris-style bipod or sand bag is allowed. No bench rest style front rest. Rear of rifle must be supported by the shooter.
Target: Deer targets at mixed ranges 50-200 yards

Course of Fire
Five shooters on the line at a time, one at each target from the bench. On the fire command, each shooter takes one shot at their designated target. Scores are reported viewing targets through scopes. If the shooter wishes to take additional shots at a target to get a better score, that is permitted but the maximum score is reduced by one point for each additional shot (IE a shot in the 5-point zone on the second shot only achieves 4 points) with a minimum of 1 point scored.

-Ties will be determined by shoot off from more difficult positions.


Handicap Match

The Handicap Match penalizes shooters for equipment that makes it easier for a high score. Less equipment, larger calibers, worse sights gets a better handicap to your score. The idea being that a great target rifle can lose the match with a perfect score; A .223 rifle with high power scope and all allowed shooting equipment can only score 322 points with a perfect target. A shooter with a 50 caliber cartridge, open sights, and no equipment gets a 135 point handicap and can therefore beat them with 188 points on the target.

Firearm: any rifle
Equipment: No bags, bipods, shooting sticks, or other rests
Ammo: 20 rounds
Target: One 25yd timed & rapid pistol target at 100yds
Course of Fire
45 minutes to shoot ten rounds from each of three positions: Standing, Sitting, Prone. The positions can be shot in any order.

In addition to normal scoring of the target, shooters will receive additional points based on the following:
Caliber: one point per 1/100th of an inch. (Example: .223 rem gets 22 points, .308 Win gets 31 points. .45-70 gets 45 points)
Sights:

  • Open Irons: 30pts
  • Rear Aperture: 15pts
  • Red Dot: 15pts
  • Front & Rear Aperture: 10pts
  • Optic magnification under 10x: 5pts
  • Optic magnification 10x and up: 0pts

Target Equipment

  • No Sling: 10pts
  • No Glove: 15pts
  • No Jacket: 30pts

Each competitor will be responsible for making sure the person scoring your target is aware of the handicap and penalty points earned.


Sniper Match

Outlaw NRA High Power Sniper match. The sniper match simulates realism by only offering a small window of opportunity to take a shot on the target.

Firearm: Any rifle, any scope. Classes for 1. Vintage and 2. Modern (everything else). Reference for Vintage rifles: http://thecmp.org/wp-content/uploads/CMPGamesRules.pdf?vers=020719 page 54, table 7
Ammo: 20 rounds
Equipment: Vintage: crossed sticks or bag, rear must be supported by shooter. Modern: Any front rest, rear must be supported by shooter.
Target: Vintage: SR-1 Modern: MR-31

Course of Fire:
Shooters will receive a three minute prep period and two ten round strings
-The firing line will alternate 20 seconds hot (when you may fire) and 20 seconds cold (when you may not). All rounds are single-loaded and can be loaded at any time.

The RO will call out the fire and cease fire commands as well as a standby command at the midpoint of the cease fire.

Example:
Standby
Fire
[20 seconds]
Cease fire
[10 seconds]
Standby
[10 seconds]
Fire
[20 seconds]
Cease fire
[Repeat]


PPC (Police Pistol Course)

The PPC match is adapted from the old police pistol qualifier course. It's traditionally shot with a double action revolver but we allow semi-autos (but may only load 6 rounds per magazine)

Firearm: Two classes: 1. revolver 2. semi-auto. Iron sights. Minimum four magazines or reloads.
Equipment: Safe holster, means to carry reloads. optional: shooting mat for prone station
Ammo: 60 rounds

Target: One B-27 target at varying distances
Course of Fire
All stages start with a loaded, holstered firearm.
-Stage one is 12 rounds fired at 7 yards. You will have 25 seconds to fire 12 rounds from the standing position.
-Stage two is 18 rounds fired at 25 yards. You will have 90 seconds to fire 6 rounds from the kneeling position, 6 rounds from the right hand barricade, and 6 rounds from the left hand barricade.
-Stage three 6 rounds fired at 25 yards. You will have 12 seconds to fire 6 rounds from the standing position.
-Stage four is 24 rounds fired at 50 yards. You will have 2 minutes 45 seconds to fire 6 rounds prone, 6 rounds from a platform, 6 rounds from the right hand barricade, and 6 rounds from the left hand barricade.

-For revolvers, Stages 1, 2, and 3 are double action only. Stage 4 may be fired single or double action.

-The course of fire is based around a traditional six-shot revolver. Firearms with more than six-shot capacity should be down-loaded to six rounds per magazine.

*If barricades are not available, just shoot sitting, kneeling, prone.


Peeking Ground Hog

Totally not stolen from another club ;)

Firearm: Rimfire Rifle
Equipment: rests allowed, no benchrest style rests.
Ammo: 85 rounds (plus sighters)

Target: One Peeking Ground Hog Target at each distance: 25yd, 50yd, 75yd, 100yd
Course of Fire: Shooters will have 15 minutes at each distance to shoot 5 rounds at each bull then reset for the next distance. At 100yd we will shoot 10 rounds at each bull instead of 5.

Intro to National Match Course

The Intro to National Match Course is derived from a NRA Smallbore match

Firearm: Rimfire Rifle
Equipment: No rests, shooting equipment allowed (Jacket, glove, sling)
Ammo: 100 rounds (plus sighters)

Target: NMC target
Course of Fire: Shot in 3 stages. Each stage is a different position: Standing, prone, sitting/kneeling. Shot at 25 yards.

Dewar Match

The Dewar match is a NRA Smallbore standard match, though we do allow exceptions for the rules since we just shoot it as a club match.

Firearm: Rimfire Rifle
Equipment: rests allowed, no benchrest style rests.
Ammo: 40 rounds (plus sighters)

Target: B-25 at 50 yards, SR21 at 100 yards
Course of Fire: Shot as two stages:

First stage: 50yds, 20 shots for score, unlimited sighters in 30 minutes.

Second stage: 100yds, 25 shots, best 20 score in 35 minutes.